Showing posts with label polygon. Show all posts
Showing posts with label polygon. Show all posts

Wednesday, November 13, 2013

Noobie Maya modeling tip...

... for the one person other than me that didn't know it.

If you made a model with a hole and went ahead to seal it with Mesh --> Fill hole and it wouldn't do it, then you have messed up normals in your model. Select your model, click on Display --> Polygon --> Face normals to view your normals. Then select the faces with the reversed normals and go to Normals --> Reverse. Now fill up that hole.

Saturday, April 27, 2013

Maya tip (possibly for other 3D modelers as well)

Made a 3D model that has lots of angles and or complex geometry that makes it hard to select elements?
Or you need to move around your model a lot to select the edges or vertices that you need?
Well if you have made a proper UV map, just load the UV editor window and select away. Easier to do so in there for lots of elements because of the unwrapped model.








Pictured above: Simple model of an ogre's club. The edges were selected in the UV editor; since all the teeth had their UVs overlapping each other's to save texture space, selecting the edges took a couple of clicks.