Showing posts with label element selection. Show all posts
Showing posts with label element selection. Show all posts

Saturday, April 27, 2013

Maya tip (possibly for other 3D modelers as well)

Made a 3D model that has lots of angles and or complex geometry that makes it hard to select elements?
Or you need to move around your model a lot to select the edges or vertices that you need?
Well if you have made a proper UV map, just load the UV editor window and select away. Easier to do so in there for lots of elements because of the unwrapped model.








Pictured above: Simple model of an ogre's club. The edges were selected in the UV editor; since all the teeth had their UVs overlapping each other's to save texture space, selecting the edges took a couple of clicks.